- Scripting Engine for NPCs, Items and Cmds implemented.\n- ObjectExtensions class added.\n- BaseThread and DelayedAction classes implemented to introduce multithreading to our project.\n- Enums added (NpcActionType, DialogActionType, EntityType).\n- Corrected alot of values with the NPC table and added 2 new fields (Frequency and Name).\n- [2030]MsgNpcInfo implemented.\n- [2031]MsgNpc implemented.\n- [2032]MsgDialogTask implemented.\n- Client and Creature threads created.\n- Solution wide code clean up and optimizations.