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Core:\n- Fixed an issue with client actions being null for some odd reason.\n- Damage calculation corrections and level difference taken into account was corrected.\n- Bow damage revised.\n- Melee damage revised.\n- Magic damage revised.\n- More error logging to server class, need to look deeper into an issue here.

•By Moh•changelogmain
Changelog
Attack/Spell:\n- Corrections to dodge spell.\n- Using a spell will no longer cause main hand and off hand to lose durability.\n- Casting a spell again while it's on cooldown will no longer increase the delay time you need to wait to re-cast the spell.\n- Freezing Arrow implemented.\n- Corrected Pervade damage.\n- Invibility will now remove the dodge aura.\n\nDrops:\n- More bows and backswords will drop now.\n\nItem:\n- Corrections to VIP Cards, it will no longer repair arrows. (lets hope it works this time).\n\nEvent:\n- Event AI rewritten to further fit dynamic addition of event scripts.\n- DeathMatch implemented and ready to use.\n- Kill streaks with server messages and sounds.\n- Event protection against multiple users from the same IP.\n- Flag management in events.\n\nZone:\n- MetZone mine map added, not enabled yet.\n- DeathMatch map added.\n\nCmd:\n- More Admin commands.\n\nMisc:\n- Code cleanup and removal of 1000 unused lines.\n- Fresh DB dump.\n- Fresh TinyMap files generated from DMaps, this should fix an issue with creatures being stuck on certain tiles.\n- Stacking system rewritten (1/2).