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Core:\n- Reborned characters now get 30% extra defense.\n- Damage calculations improved.\n- Ganoderma and Titan spawn times xx:15 and xx:16 as they were in 1.0.

•By Moh•changelogmain
Changelog
Attack/Spell:\n- Only spells with single target damage can break durability from now on.\n- Spells with 0 damage will not cause a kill / re-kill on other entities.\n- Superman / Cyclone buffer timer will no longer exceed 45 seconds.\n\nCreature:\n- Creature Info loaded from a clean TQBin db and all stats loaded/corrected.\n- Improvements to creature AI.\n- Creature spawning corrected to fully be TQLike. (Note: this doesn't mean we have new spawns but spawns can differ a little).\n- VampireKing will no longer take less damage.\n\nItem:\n- MeteorZone mine minerals added.\n\nNPC:\n- Skypass - Eternity implemented. plans to remove reborning from market.\n- Added Events option to TwinCity - Lantern which will allow players to queue for events.\n\nEvent:\n- Fixup to DeathMatch, now it's fully operational including custom flags.\n- Implemented sound effects for events and killing spree.\n\nZone:\n- DeathMatch DMap is now loaded.\n- MZ mine DMap is now loaded.\n- Skypass DMap re-extracted. should no longer glitch and pull people back.\n\nMisc:\n- ConfigurationManager improved again, Players can now input their desired FPS.\n- Code clean up.\n- Profilled and optimized threading and certain methods to gain performance.\n- Fresh db backup.