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feat: let designers hide the walk-to-npc path per quest

•By Moh•changelogdawn
Changelog

- Add quest_definitions.ShowFinishPath (migration 056, default 1 so existing quests keep the path)

- Load it into DBQuestDefinition through QuestDefinitionRepository.GetDefinitions

- MsgQuestLog Detail writes ShowFinishPath u8 right after FinishRoute so the client can drop Go on and the tracker walk link

- Cover the byte for both values in QuestLogPacketTests