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fix: send guards home at once and retrace long pulls instead of jumping

•By Moh•changelogdawn
Changelog

- Limit the 30 second wait and the evade (full life, untargetable, no acquisition) to ordinary monsters through Creature.EvadesHome; guards, patrols and bosses head home at once, stay attackable, keep scanning and keep their life

- Record the tiles a creature leaves while outside its return field in ProcessMove, ProcessJump and ProcessPath, cutting loops and capping at 4096 tiles

- Retrace that trail home one step at a time from beyond the return field instead of instant-resetting; the jump remains only for an empty or persistently blocked trail

- Clear the trail on respawn

- Cover guard, patrol and boss returns and a long pull walking all the way home in tests

- Update the monster characterization and pathfinding docs