Changelog
- ProcessCollide now blocks the push only for unwalkable tiles and NPCs or booths within 2 tiles, instead of also rejecting tiles holding a monster or pet
- Expose MapManager.HasNearbyNpc internally for the Dash push check
- ProcessCollide now blocks the push only for unwalkable tiles and NPCs or booths within 2 tiles, instead of also rejecting tiles holding a monster or pet
- Expose MapManager.HasNearbyNpc internally for the Dash push check