Changelog
- Companion.Move teleport path now calls MapManager.OccupyMonsterTile after changing X/Y, so the old tile frees up and the landing tile counts as taken
- Add a regression test for the catch-up teleport
- Companion.Move teleport path now calls MapManager.OccupyMonsterTile after changing X/Y, so the old tile frees up and the landing tile counts as taken
- Add a regression test for the catch-up teleport