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- Logging Implemented using Log4Net.\n- Fixed an issue with Trading showing the incorrect Money/CPs values after a trade has completed.\n- Fixed an issue with Client Disconnect method caused it to leave an instance of a player online.\n- Fixed an issue with Transformations.\n- Fixed an issue with NinjaAmulet causing the player to lose their avatar after usage.\n- Corrected VirtuePoints award message displayed.\n- Fixed an issue with black named players were getting captured in jail on death.\n- Fixed a NRE in Vision class.\n- VIP (Character & Account) (3, 7, 30) Days Implemented.\n- Fixed an issue with General Judd not rewarding players even when they had enough inventory space.\n- Fixed an issue with BlueMouse and enabled it.\n- Fixed an issue with traps not being loaded properly.\n- Disabled CPs trading and vending.\n- Double Experience potion will no longer count twice to members in a team.\n- Max level players will no longer gain team shared experience.\n- Item scripts (Warring Moon Box, Sun Box, Star Box, Mystic Box, Cloud Box, Stone City Gate) implemented.\n- Fixed an issue with Ninja Amulets not reading the correct player body type.\n- Shops adjustments before release.\n- Fixed Advanced Zone spawns and rates.\n- Advanced Zone will drop the correct items now.\n- Creature AI is now compiled in scripts.\n- Removed some unused code from Logon Server.\n- Drop Rules are now reloadable on runtime.\n- Message Board Implemented.\n- DisCity Implemented.\n- Solar Saint NPCs implemented.\n- Ancient Devil Implemented.\n- Pets will now display the correct death animation upon death and fade properly.\n- VIPCard is now awarded to players with VIP that don't have it in their inventories.\n- Max Durability isn't readonly anymore therefore it's not decreased with failed upgrades.\n- Proper equipment ID generation formula written, takes into account color and type.\n- Ganoderma and Titan spawn announcements.\n- Rates adjustments before release.\n- Damage Calculation will now take into account the Creature type.\n- Fixed an issue where autoattacking prevented players from swapping targets after clicking a new target.\n- Fixed an issue with gear inspection not showing Spouse name.\n-\n- Fresh SQL DB dump.\n- Code cleanup and optimizations.

•By Moh•changelogmain