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Core:\n- Socket system implementation improved.\n- Preprations for a new Antibot implementation.\n- Spouse name will now show on inspection again, got bugged after client upgrade.\n- New DMap implementation, and proper checks done. Thank you for the help @Omicron#9001\n- Improved backsword and rings drop rates.\n- Players in transform now benefit from their gem bonuses, includes SRG.\n- New method to delete all items of a certain type added.\n- Duel system now resets PK mode to capture on exit.

•By Moh•changelogmain
Changelog
Attack/Spell:\n- Corrections to CalculateBow method.\n- Players magic attack now is inheritted from base spirit the player has.\n- Fixed an issue with stigma nulling out damage.\n- DMap height checks for spells of type Line, this should fix the issue of players being able to FB/SS players on walls.\n\nEvent:\n- Fixed an issue with DeathMatch spamming teleport after death until the player revives.\n\nNPC:\n- SolarSaint will now delete all the SoulStones that players have upon entry.\n- Corrected an issue with MysticMerchant.\n\nItem:\n- Corrected an issue with StarBox not giving any rewards.\n- NightDevil is now included in VIP checks.\n\nCmd:\n- More admin commands.\n\nMisc/Bug:\n- Attempts to fix the arrow inventory/arrow bug.\n- Fixed an issue that allowed warriors to equip shields without having a main hand equipped.\n- Fixed an issue that caused players to lose their auras on leveling up.\n- Fixed an issue that caused players to lose their auras on transform.\n- Fixed an issue with player transform causing the death>dc>revive bug.\n- Fixed an issue with player transform healing up players after death.\n- Fixed an issue that stopped players eliminated from events to equip theiir gear due to them being still signed up.\n- Fixed an issue that allowed players other than the GL of the pole owner to change transports.