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Core:\n- Warriors can now take full benefit of their 30% damage reduction bonus.\n- Updates to sever Hub to better serve the website.\n- Daily rewards are now IP and Account based, and has been activated again.\n- Updated ServerDatabase to load tasks by IP.\n- Added an extra field to Task, DBTasks classes.\n- Duel chain counters implemented. (Not Active).\n- Players of all levels will now drop inventory items and gold if they are killed by other players.\n- Players level 15 and lower will not drop inventory items and gold when they are killed by Guards or Creatures.\n- Fixed an issue with Booth CryOut/Hawk messages.\n- Logic to support perma NightMode extended to players.\n- Nobility Implemented. (Not Active)\n- Lottery Implemented. (Not Active)

•By Moh•changelogmain
Changelog
AIBot:\n- AcquireTarget() has been improved and will now be able to acquire a new target if the current one dies.\n- AI logic for EventBots implemented. (Not tested yet)\n- Bots will now ignore Staff members that are invisible.\n- Fixups to Dispose();\n\nSOB:\n- Guild gate experience fixed.\n\nNPC:\n- Fixed an issue with lantern not updating the account with LastVote time stamp.\n\nItem:\n- Updated Scroll Gates so they wouldn't be usable in Adventure Zone.\n\nCmd:\n- Fixed an issue with /disposebots.\n- /forcenight added for players.\n\nMisc:\n- Fixed 3 NREs.\n- Core optimizations and improvements across the board. (10% performance gain)