Changelog
AIBot:\n- AcquireTarget() has been improved and will now be able to acquire a new target if the current one dies.\n- AI logic for EventBots implemented. (Not tested yet)\n- Bots will now ignore Staff members that are invisible.\n- Fixups to Dispose();\n\nSOB:\n- Guild gate experience fixed.\n\nNPC:\n- Fixed an issue with lantern not updating the account with LastVote time stamp.\n\nItem:\n- Updated Scroll Gates so they wouldn't be usable in Adventure Zone.\n\nCmd:\n- Fixed an issue with /disposebots.\n- /forcenight added for players.\n\nMisc:\n- Fixed 3 NREs.\n- Core optimizations and improvements across the board. (10% performance gain)