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Core:\n- Updates to Kernel GetDirection() method.\n- Guilds now can have 1 Fealty Guild, changeable once a week.

•By Moh360•changelogmain
Changelog
Attack/Spell:\n- Companions/Pets are now included in the ghost/spell stacking mechanic.\n- Fixed an issue with EarthQuake that was caused by an invalid scaling value in the database and also added the Freeze effect.\n\nCreature:\n- Improvements to Monster AI and fixups to some of the issues that came up with the last update.\n- Rewrote Move() method.\n- Rewrote Escape() method.\n- Major code refactoring for the Creature AI.\n\nEvent:\n- City War bonuses are extended to Fealty Guilds.\n- City War major code refactoring.\n\nNPC:\n- TwinCity - GuildDirector Organized dialog and added a new option to assign fealty guilds.