Changelog
- Drop the home-field check from Creature.CanPursueTarget so a target standing past the leash edge stays valid for acquisition, chase and attack
- Hold walking creatures at the home-field edge instead of clearing the target and walking back to spawn
- Shorten guard and patrol jumps to the edge through HomeFieldEdgeDistance and skip non-player jump landings outside the field
- Creatures still never leave their home field and only return after losing their target
- Add CreatureLeashTests for the edge hold, edge attacks and clamped guard jumps
- Update the monster characterization and pathfinding docs for the new leash rule