Changelog
*Context: It's been pointed out to me that ghost stacking near dynamic NPCs, while I think it's an acceptable mechanic that we should deal with like we have in the past, I've decided to experiment with it. I've disabled Ghost Stacking near Guild Poles, Meaning the algorithm will ignore ghosts in a stack if the stack is within 3 yards of a Guild Pole.\n\nAttack/Spell:\n- Ghost Stacking checks for nearby Guild Poles and removes ghosts as potential targets.