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feat: add script-driven combat npc lifecycle

•By Moh•changelogdawn
Changelog

- Add declarative combat, targeting, retaliation, and crime policies for behavior NPCs

- Project monster profiles onto combat NPC stats without resetting live health each tick

- Stop dead NPC behavior, despawn corpses, and respawn configured NPCs at their database home

- Reset behavior memory and recorded routes when combat NPCs respawn

- Cover combat policy, retaliation, death, respawn, and route restart behavior