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fix: repair secret feature proximity routing + add diagnostics

•By Moh•changelogdawn
Changelog

- Clear any stale registration for a UID on re-register (reconnect / second

opt-in) before allocating the fresh session, so listener sets are never built

against a dead player entry — suspected cause of routing breaking after reconnects

- Wire proximity listeners bidirectionally on a single screen event in

OnScreenAdd/OnScreenRemove (idempotent), so a pair routes to each other even

when the reciprocal Vision.Add fires late or not at all

- Add event-driven logging across the Frost->native boundary: session

create/destroy, register/unregister, move, listener-set results with vision

player counts, listener-pair deltas, and skip reasons (unregistered / session

mismatch) to pinpoint any remaining gaps