Changelog
- Uncomment Creature.HandleKillerBonus to grant the killer 5%-of-MaxHP bonus
exp (color-adjusted via AdjustCharExperienceGain) on top of the
damage exp from the final blow
- Rewire it into Creature.Die after the team-share loop so it runs for
both solo and team killers, and for both melee and magic kills
- Send a "You got X exp points by killing a monster." sysmsg mirroring
the original STR_KILL_EXPERIENCE notice