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chore: probe Chop interact for mine animation

•By Moh•changelogdawn
Changelog

- Change WorldClient.Mine() interact value from (InteractActionType)28 to InteractActionType.Chop after observing that 28 plays the attack-with-weapon animation in 6609 (the value was renumbered between 5095 and 6609 — 5095 had INTERACT_MINE=28, 6609 maps 28 to a Shoot2 attack variant)

- Chop is the next probe candidate because UpdateJar uses it successfully for jar smashing in 6609, the closest functional analog of mine (player swings tool against an object)

- Document the probe history in the comment so the next iteration knows which values have been ruled out