Back to News

feat: add /radar dev command for testing radar ping client patch

•By Moh•changelogdawn
Changelog

- New Radar EvoScript dispatches a single MsgAction with DataAction.Radar

at the player's coordinates, bypassing the 10s Abyss radar cooldown

- Optional args: /radar [icon] [durationMs] [x] [y] for ad-hoc pings at

custom coords with arbitrary icon ids

- Lets the ClientModifications radar_ping.cpp patch be exercised from any

map without waiting on ClientTask.cs throttling